Wings of Vi OST

by Ashton Morris

supported by
rob hammond
rob hammond thumbnail
rob hammond I'm scarred for life, but a little less so thanks to Ashton's music. Super varied OST that helps the boss fights still feel epic on your 300th try. The synth at the start of The Bravery might be the hottest thing I've ever heard.
overlordakise
overlordakise thumbnail
overlordakise This game was a nightmare at first, and the love of my life at the end. Perfect Soundtrack made me stay peaceful through the whole game. Love it. Favorite track: Sinister Grotto.
RetiredSphinx
RetiredSphinx thumbnail
RetiredSphinx A speedrunner I was watching left the title screen open while he was afk and I fell in love with the music instantly. Weird off-the-beaten-path triptune with a lot of creativity. Favorite track: Your Mission.
umellu
umellu thumbnail
umellu This song signifies overcoming a true challenge, and emerging a man. Favorite track: Savior.
Ikubi Akius
Ikubi Akius thumbnail
Ikubi Akius Someday, I will make a second shot at this game to finally complete it. And when that day comes, I will listen to the rest of the soundtrack past Kratarac. Favorite track: Amethyst.
Jake Dooley
Jake Dooley thumbnail
Jake Dooley This is the best soundtrack I've heard since The Binding of Isaac or even Killer7. It strikes a wide variety of moods and styles and nails every one of them with surgical precision. I've never had this much trouble choosing a favorite! Favorite track: Path of Decay.
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about

This is the original soundtrack for the game Wings of Vi.

Wings of Vi is a challenging 2D platformer in which you play as the angel Vi, tasked with defeating the Demon Lord Jeh’oul after he is freed from captivity. Throughout her journey she must traverse dangerous worlds and fight countless hellspawn in order to discover where Jeh’Oul lurks and save the world from his demonic clutch.

The game takes inspiration from "Megaman", "Cave Story", and "Castlevania", along with a host of masochistic retro platformers, while cutting out the arbitrary difficulty in favor of skill based gameplay. The game aims to capture the attention of the same core group of players as its spiritual precursor, "I Wanna be the Boshy", including the hardcore-platformer lovers and the speedrunning community, all while appealing to a broader audience through a variety of difficulty levels and modifiers.

credits

released November 30, 2014

Written and produced by Ashton Morris

license

all rights reserved

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about

Ashton Morris Colorado

I have been writing, performing and recording music for 15 years. From playing in punk bands, to routing effects pedals through my old 4 track tape recorder, to performing solo with an acoustic guitar, I have always been interested in music and audio in one way or another. Here's some music I wrote and stuff, enjoy! ... more

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